Mysteries of the Sith

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Weapons
  1. Fists/Saber - Fists - Unlimited ammo, short range, primary fire rapidly
    punches, secondary punches slower but more damage.
    Saber - Unlimited ammo, short range, primary fire rapidly
    slashes for 35 damage, secondary z-swings slower
    but for 95 damage.
  2. Byar/Han Solo's pistol - Byar - Takes 1 ammo, long range, good accuracy,
    moderate rate of fire, low damage rating.
    Han - Takes 1 ammo, long range, good accuracy,
    moderate rate of fire, low damage, secondary
    charges up attack.
  3. Rifle/Sniper - Rifle - Takes 1 ammo, long range, moderate accuracy, fast
    rate of fire, moderate damage.
    Sniper - Takes 4 ammo, long range, pinpoint accuracy, fast
    rate of fire, 3x rifle damage, heavy damage.
  4. Thermal/Flash - Thermal - Takes 1 ammo, medium range, good accuracy, slow
    rate of fire, heavy damage, hold to throw farther,
    splash damage.
    Flash - Takes 1 ammo, medium range, good accuracy, slow rate
    of fire, no damage, hold to throw farther, blinds all
    people near the explosion for about 30 seconds.
  5. Bowcaster - Takes 1 ammo, long range, good accuracy, fast rate of fire, moderate
    damage, secondary fires a bolt that bounces off walls.
  6. Repeater - Takes 1 ammo, long range, pinpoint accuracy, xtra fast rate of fire,
    moderate damage, secondary fires 3 shots at once.
  7. Rail Detonator - Takes 1 ammo, long range, heavy damage, good accuracy, secondary
    launches a detonator that attaches to walls, people, etc, and blows
    up after 3 seconds, splash damage.
  8. Sequencer Charge - Takes 1 ammo, no range, no accuracy, primary fire sets on walls,
    etc, explodes after 3 seconds, secondary explodes with proximity,
    and press 8 a second time to put the manual one down which is
    detonated with secondary fire,splash damage.
  9. Concussion Rifle - Takes 8 ammo, long range, heavy damage, splash damage, secondary
    fires a ring, no splash damage, 4 ammo cells.
  10. Carbonite Gun - Takes less than 1 ammo, medium range, no damage, 10 shots freeze
    target, hit with fists, saber, or secondary fire to destroy target.
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