Mysteries of the Sith
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Cool pics
Crushed(painful).
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Cheats
- Invincibility = boinga 1
- All weapons = diediedie
- Fly mode = freebird
- Show map = cartograph
- All items = gimmestuff
- Level skip = gameover
- All force = iamagod
- Replenish force bar = trixie
- Freeze enemies = statuesque
- Force level +1 = trainme
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Weapons
- Fists/Saber - Fists - Unlimited ammo, short range, primary fire rapidly
punches, secondary punches slower but more damage.
Saber - Unlimited ammo, short range, primary fire rapidly
slashes for 35 damage, secondary z-swings slower
but for 95 damage.
- Byar/Han Solo's pistol - Byar - Takes 1 ammo, long range, good accuracy,
moderate rate of fire, low damage rating.
Han - Takes 1 ammo, long range, good accuracy,
moderate rate of fire, low damage, secondary
charges up attack.
- Rifle/Sniper - Rifle - Takes 1 ammo, long range, moderate accuracy, fast
rate of fire, moderate damage.
Sniper - Takes 4 ammo, long range, pinpoint accuracy, fast
rate of fire, 3x rifle damage, heavy damage.
- Thermal/Flash - Thermal - Takes 1 ammo, medium range, good accuracy, slow
rate of fire, heavy damage, hold to throw farther,
splash damage.
Flash - Takes 1 ammo, medium range, good accuracy, slow rate
of fire, no damage, hold to throw farther, blinds all
people near the explosion for about 30 seconds.
- Bowcaster - Takes 1 ammo, long range, good accuracy, fast rate of fire, moderate
damage, secondary fires a bolt that bounces off walls.
- Repeater - Takes 1 ammo, long range, pinpoint accuracy, xtra fast rate of fire,
moderate damage, secondary fires 3 shots at once.
- Rail Detonator - Takes 1 ammo, long range, heavy damage, good accuracy, secondary
launches a detonator that attaches to walls, people, etc, and blows
up after 3 seconds, splash damage.
- Sequencer Charge - Takes 1 ammo, no range, no accuracy, primary fire sets on walls,
etc, explodes after 3 seconds, secondary explodes with proximity,
and press 8 a second time to put the manual one down which is
detonated with secondary fire,splash damage.
- Concussion Rifle - Takes 8 ammo, long range, heavy damage, splash damage, secondary
fires a ring, no splash damage, 4 ammo cells.
- Carbonite Gun - Takes less than 1 ammo, medium range, no damage, 10 shots freeze
target, hit with fists, saber, or secondary fire to destroy target.
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